R3 On a head height ledge on the eastern side of the Golf Centre on Soutenbori Avenue. On the floor outside the south entrance to Don Quijote. R3 On top of a dych sign just outside the dych office. R3 In the change slot of the Suntory Drinks machine in the lot where the Coin Lockers are. R3 Above head height on air con units on the north side Waterside Pathway West. R3 Above head height on an air con unit in the passageway between Shoufukuchou and Waterside Pathway. R3 on a ledge above head height in the passageway between Soutenbori Avenue and the Soutenbori Waterside Path. R3 Above head height on a lantern above まむし Mamushi restaurant on Soutenbori Avenue. On the floor of Soutenbori Wateside East (southside) under Iwao Bridge. R3 Above head height on the lock up on eastern Shoufukuchou opposite the entrance to Houganji Back Alley. On the floor of Soutenbori Waterside East (northside). On the floor on Soutenbori Avenue outside Daikoku Drugs. R3 On the top of a shrine ornament on Houganji Back Alley. On the floor in front of the doors to Revenge Books on the corner of Bunzaemon Path. R3 Above head height on the awning of the ともこ Tomoko establishment in Houganji Back Alley. In the prison yard, retrieve the Grappling Hook from where you hid it to begin the last battle of the chapter.On the floor outside the southern entrance of Don Quijote on Shoufukuchou. Just the same, a hit from an oil drum does a lot of damage, which makes it your safest bet.Ĭontinue maiming guards as you head back to the ground level, collecting a Staminan XX and a Toughness Z along the way. The easiest way to deal with the small army of guards up here is by picking up oil drums and using them to sweep the enemies away two and three at a time, although you'll probably only get a swing or two before a flash grenade goes off in your face. In the next stretch of the roof, just run straight towards the south gate to trigger Hamazaki's appearance, which disables the sniper. You can also smash open a door on this part of the roof to find a hidden Staminan X. This usually means the sniper gives you a third nostril, let alone any guards in the area, so don't run into that guard's area unless you've dealt with everyone else. The last guard in the area is carrying a pocketful of flash grenades, which stun both Saejima and any guards caught in the explosion's radius. The first three guards you run into can be tough, but you need to knock them all out before you go any further along. You must now avoid the sniper on the distant tower by staying behind various objects while taking out the guards. Take out two more guards outside the warden's office, then pick up a Toughness ZZ from the hall and follow Hamazaki upstairs. Pick it up, go back to the yard, and bust Kawana's face to receive the Hoe. There's a lighter at the end of the alley. ![]() To get Kawana a light, talk to the guard over by the fence and ask to be let through the gate. Kawana wants a cigarette in exchange for the hoe, so go bum one off the guy standing by the basketball hoop. You need to speak to the guy on the left, Morinaga, as his buddy Kawana's sort of antisocial. Take that to Kamiyama, then speak to the two farm workers over by Hamazaki. Kataoka, one of the guys over by the exercise equipment, has the Chain you need, but you must take him out in under a minute to get it. Collect three pieces of Wormwood from the prison yard-under the chalkboard, in the northwest corner of the yard, and over by the basketball hoop-then talk to Kamiyama by the pay phone. Your first job, once you're done with your brutal beating, is securing the tools for a jailbreak. There's a specific rhythm to his charge attacks that's initially difficult to grasp. Use the opening tutorial fight to get a feel for Saejima's style. After a lengthy flashback, we catch up to Saejima in prison.
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